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In this first part of episode 30, I talked to representatives from 3 very different VR camera manufacturers: firstly Kim Grönholm from Nokia, a lead engineer for the OZO camera, the highest-end solution of the three, then George Krieger from Sphericam, and Kevin Cruz from Kodak with the SP360 camera.
Knowing that I still know very little about the new evolving area of VR and 360 degree filmmaking, we started off by talking about current applications of VR cinematography. Further topics are the practical difficulties of actually shooting VR without the crew actually showing up in the shots - and the difficulties of designing cameras for VR with all the challenges that stitching and moving the cameras so close to each other poses.
Will VR ever become mainstream, and what's the future of it? We talk about how it is still evolving and which applications we will see in the near future. Is the Star Trek holodeck finally just around the corner?
In the 2nd part of this episode, we will talk in detail about the different camera solutions by Nokia, Kodak and Sphericam, and highlight their features and different target markets.